Note:Except for the "1st-Half KO" and "2nd-Half KO" buttons,
when any of the other four buttons are enabled and long-pressed that action must be either
confirmed as intentional or dismissed as a mistake using one or other of two buttons that
will be displayed in a "Confirmation" pop-up window that will appear at the bottom of the screen.
An example of what will be seen in the case that the "Restart 1st KO" button is pressed, is shown on the image of
the Main Screen on the right, along-side these notes.
Note also:Whenever such a "Confirmation" window is exposed, all of the event or other buttons
are set not respond to being pressed (this is achieved by setting a global variable=True to flag that a "Confirmation"
window is being displayed. The "Confirmation" window MUST be closed, after which the global varible=False is set and all
buttons return to being responsive)
N.B. To return to the main page Use this link.
"1st-Half KO"
This button is enabled when the app opens. Using a long press on it
- starts the match timer,
- enables the "Restart 1st KO" button,
- enables the "Half-Time" button,
- enables all of the event buttons.
It is then disabled. If this button is mistakenly pressed, the only recourse is to press the "Restart 1st KO" button and confirm
or dismiss this as
noted above.
"Restart 1st KO"
This button is disabled when the app opens. It is enabled when the "1st-Half KO" button is pressed.
Using a long press on it
- stops the match timer and resets it to zero,
- resets all event counts and event time totals to zero,
- enables the "1st-Half KO" button,
- disables the "Half-Time" button,
- disables all of the event buttons.
It is then disabled ready for the next kick-off. When this button is long-pressed, either intentionally or by mistake,
a relevant prompt to confirm this action appears, as
noted above.
"Half-Time"
This button is disabled when the app opens. It is enabled when the "1st-Half KO" button is pressed.
Using a long press on it
- stops the match timer and stores the first-half match time,
- stores all event counts and event time totals and other data in global variables,
- enables the "2nd-Half KO" button, ready for the restart,
- Initialises the second-half match time to 45:00 minutes,
- disables all of the event buttons.
The button is then disabled, ready for the second-half kick-off. When this button is long-pressed, either intentionally or by mistake,
a relevant prompt to confirm this action appears, as
noted above.
"2nd-Half KO"
This button is disabled when the app opens. It is enabled when the "Half-Time" button is pressed.
Using a long press on it
- Restarts the match timer,
- enables the "Restart 2nd KO" button, ready for a possible restart,
- enables all of the event buttons.
- from then on, all new event counts and time totals are added to the totals stored at the end of the first-half.
The button is then disabled. When this button is long-pressed, either intentionally or by mistake,
a relevant prompt to confirm this action appears, as
noted above.
"Restart 2nd KO"
This button is disabled when the app opens. It is enabled when the "2nd-Half KO" button is
pressed and it remains enabled until the end of the match.
Using a long press on it
- Halts the match timer and restores the match time to the value stored at the end of the first-half,
- restores all event counts and event time totals, and other data stored in global variables, to the values
stored at the end of the first-half,
- re-enables the "2nd-Half KO" button, ready for a repeat of the second-half kick-off,
- re-Initialises the second-half time to 45:00 minutes,
- disables all of the event buttons.
When this button is long-pressed, either intentionally or by mistake,
a relevant prompt to confirm this action appears, as
noted above.
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Download the Matchstats .APK file from here
MATCHSTATS Main Screen With Restart Prompt
MATCHSTATS Main Screen With Restart Prompt
"Full Time"
This button is disabled when the app opens. It is enabled when the second-half Kick-Off button is
pressed and it remains enabled until the end of the match.
Using a long press on it
- Halts the match timer and computes and stores the total match time and total added time,
- Prepares all stored event timing data and counts ready to be stored in a file on the device,
- disables all of the kick-off, restart and event buttons.
At full-time, the only buttons that will remain enabled will be the "State of Play", "Close/Exit", "Team Names" and "Save Data"buttons.
When this button is long-pressed, either intentionally or by mistake,
a relevant prompt to confirm this action appears, as noted above.
N.B. To return to the main page Use this link.